video games

Developing PRIDE: The Attendance of Gender and Sexual Diversity in Pagan Game Designers

We’re twenty days into June, which means that, for twenty days, my Facebook and Tumblr dashboards have consistently presented me an excess of rainbow flags, companions and couples and companies kissing for cameras, and the gender nonconforming and non-white reality of the Stonewall Riots. It also means that for twenty days, I’ve encountered (and, in more than one case, chosen to talk back to) posts that regard the Babbadook (from the eponymous film) an LGBT icon as well as arguments that claim all queer identities are linked to “fursonas” or furry-personas (delegitimizing queer Otherkin and theriomorphs). Tempers are running hot, […]

Inquisitive Mage in the Dragon Age

When Dragon Age: Inquisition first came out in 2014, this third game of the Dragon Age series excited fans with its responsive, realistic, refined graphics as well as its inclusion of (positive) modern queer politics and positionalities in a fantasy realm, goals that BioWare really strove for during development. What was less expected from the company and many fans, however, was how adaptable a game with its own lore and histories involving magic would be for technopagans practicing through social media. Decoding the Codex Players are equipped with a “codex,” a collection of readings players gather as they play and […]