Video Game

Skryim: Dova-king of video game magic

The tale of the dragonborn, Bethesda Studios’ Elder Scrolls V: Skyrim, available to the playing public since 2011, is becoming a modern classic, known to those who play games at “hardcore” and “casual” levels. In the same way the interactive story of the hero let loose in the wide world and civil war contained in the nation of Skyrim is pretty well known and received, the helpfulness of the game in crafting a few spells and magical artifacts is also recognized and loved by those who know where to look.   Schooled in magic and magic schools Your typical high fantasy adventure, […]

Deep Silver’s “Astrology DS: The Stars in your Hands” is a real video game, and it’s not half bad

“You’re a Taurus,” they barked from the front seat of their jeep. “I hate Tauruses.” “Oh” was the only sound I could make without opening my mouth, already inhaling a carpet’s worth of free-floating dog hair through my nose. “But you’re Scorpio rising, so we’ll probably get along.” I mulled over this seconds-long interaction for days, both off-put and lost. I may be a magic-using Pagan but I don’t know, astrology and future-sight have never been my jam. I’m used to the twelve Greco-Roman Astrological signs, although I get their order after Cancer mixed up all the time. I did […]

Presenting “Technopaganisms + Videogames” at Metropolitan State University’s Student Research Conference

Today (or, Monday the 24th of April, 2017, as it will be known in the nearer future), I presented my poster all about Paganisms and video games to a room full of well-dressed folks at my university. I was awarded the Conference Organizers’ Award which included a lot of university swag including sunglasses, but I’m not sure why, maybe I ooze charm? Anyway, that 20-by-27 inch board of mine was absolutely littered with analysis and in-game footage (which I don’t know what to do with, posting it or not, so I’ll trust everyone’s imaginations for now regarding the pictures):   […]

Inquisitive Mage in the Dragon Age

When Dragon Age: Inquisition first came out in 2014, this third game of the Dragon Age series excited fans with its responsive, realistic, refined graphics as well as its inclusion of (positive) modern queer politics and positionalities in a fantasy realm, goals that BioWare really strove for during development. What was less expected from the company and many fans, however, was how adaptable a game with its own lore and histories involving magic would be for technopagans practicing through social media. Decoding the Codex Players are equipped with a “codex,” a collection of readings players gather as they play and […]