April, 2017

Presenting “Technopaganisms + Videogames” at Metropolitan State University’s Student Research Conference

Today (or, Monday the 24th of April, 2017, as it will be known in the nearer future), I presented my poster all about Paganisms and video games to a room full of well-dressed folks at my university. I was awarded the Conference Organizers’ Award which included a lot of university swag including sunglasses, but I’m not sure why, maybe I ooze charm? Anyway, that 20-by-27 inch board of mine was absolutely littered with analysis and in-game footage (which I don’t know what to do with, posting it or not, so I’ll trust everyone’s imaginations for now regarding the pictures):   […]

Inquisitive Mage in the Dragon Age

When Dragon Age: Inquisition first came out in 2014, this third game of the Dragon Age series excited fans with its responsive, realistic, refined graphics as well as its inclusion of (positive) modern queer politics and positionalities in a fantasy realm, goals that BioWare really strove for during development. What was less expected from the company and many fans, however, was how adaptable a game with its own lore and histories involving magic would be for technopagans practicing through social media. Decoding the Codex Players are equipped with a “codex,” a collection of readings players gather as they play and […]